Design for repurposing


Design for Repurposing: Rethinking Children’s Interaction with Tangibles

Full-day workshop at IDC 2014 – 17 June 2014

*Presentation slides can be downloaded here

*Workshop papers can be found here

*Photos of the workshop can be found here

Numerous everyday objects are repurposed by children: an ordinary pencil becomes a magical device that can make wishes come true, or a cuddly toy becomes a living creature that can save the world. The affordances of these physical objects allow them to be used in many different ways. Children shape an imaginary world with everyday objects around them. Digital objects on the other hand are designed to be multipurpose but their affordances are harder to perceive. Therefore, designing digitally enhanced tangible objects with ‘repurposability’ in mind is less straightforward. This workshop aims to explore how to design for repurposing in the field of Interaction Design and Children. This workshop will discuss repurposing and related research and design work. Hereby, we aim to come to a common understanding of repurposing as a research area and identify the relevant challenges and opportunities for future research.

This full-day workshop will bring together researchers and designers who share an interest in understanding the challenges of how to design for repurposing of interactive tangible objects by children. We invite people who are interested in exploring the field of repurposing by children, or are currently engaged in research related to this topic. Topics of interest include, but are not limited to: what is repurposing and how can it be exemplified; how to design interactive tangible objects that can be repurposed and how can children be supported in this; and which application and/or activity areas can be of interest for repurposing.

The workshop has the following main goals. (1) To build a community of researchers, designers and practitioners from various fields who are interested in or working on repurposing interactive tangible objects by children. (2) To come to a common understanding of repurposing in the context of designing interactive tangible objects for children. (3) To share and discuss experiences of designing objects for repurposing and collect examples of design cases, in order to identify the challenges and opportunities in this research area.

Important dates

  • Submission deadline 25 April 2014
  • Notification of acceptance 28 April 2014
  • Camera ready 5 June 2014

Organizers: Linda de Valk1, Yoram Chisik2, Saskia Bakker1 & Iris Soute1

1Industrial Design Department, Eindhoven University of Technology, the Netherlands

2Madeira Interactive Technologies Institute, University of Madeira, Funchal, Portugal